BrickHeadz builds work pretty well for all things coherent and familiar, such as consistent uniforms or builds of famous characters. This fantastic family of four by Adam Dodge stands out among the usual BrickHeadz characters because they each have a bit of a unique attribute to show off, from the fiery human torch with his transformation to flames and the Invisible Woman showing off her powers with a partially invisible leg to Dr Reed Richards aka Mr Fantastic flexing his arm.
The unique piece here is the Thing, which breaks away from the typical BrickHeadz template in size and works well with the brick studs exposed. I wanted to call out to Adam that I did notice his slip-in of Captain Salazar’s forehead printed piece, which works quite well on the base as cracks due to the weight of Benjamin Grimm.
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My head hurts in a good way while looking at this intriguing build by Sheo. There’s so much to look at more closely to figure out how the flooring tessellation effect was achieved. The walls are an especially enigmatic and puzzling construction with a smooth look that belies its complexity. What also makes this scene great is how the structured hard-edged build, which looks like it came out of a sci-fi world, is also laced with tentacles, and various other organic odds and ends such as claws to add some life to the scene.
The backdrop certainly does steal the limelight, but the seemingly lost droids still deserve a callout for all the interesting parts they use blend in with the theme. See how many unusual elements you can identify in the droids.
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The Final Fantasy video game franchise has been going strong for over thirty years, but of its many incarnations, the 1997 Playstation release of Final Fantasy VII continues to hold a special place in my heart. TBB regular Moko has reignited my nostalgia with a beautiful rendering of the game’s protagonist, Cloud Strife.
What really makes this version of Cloud unique is Moko’s commitment to remaining faithful to the original in-game character design. Like his 32-bit counterpart, brick-built Cloud is a little blocky and rough around the edges but full of brilliant charm. I love that the figure is fully poseable, and Moko did an excellent job of capturing the character’s iconic golden, spiky hair. It would be great to see the game’s other characters recreated in this style.
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There have been many entries in the continuing Isles of Aura saga, a series of floating islands creations, but I wanted to spend some time touring Isaac and John Snyder’s latest effort: the Town of Khevroa.
We’ve previously featured models from the Isles after the concept’s genesis as Models Inspired by Music and later with Brother Stevens’ Sunset Slumber among others. However, this latest scene has some great examples of packing a lot of detail and building variety into one small town.
The builders have thought of everything — the frosty village includes quite a selection of businesses and town staples such as an inn, apothecary, bakery, and even a laundromat. They have also utilized an impressive array of roofing techniques which should serve as an excellent tutorial for anyone looking to break into the castle-building scene. I particularly like the dark blue peaked top of the gazebo, which doesn’t use any extraordinary techniques but does create some fun geometric shapes with the relatively recent Nexo Knights Wedge 4×4 Pointed.
Embark on your own visit to the town and see what else you can find!
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